Austin Maze's Project Portfolio changed


An Introduction

I am a current GIMM Student attending BSU.
I have a real passion for the development behind apps and games.
I enjoy everything that goes into the making of games and apps.
The art, coding, team work, and everything else.
Actually I'm just going to start putting dots now
My goal is to one day make a game that everyone
talks about and enjoys.

What is GIMM?

GIMM Stands for "Games, Interactive, and Mobile Media."
We spend a lot of time studying everything that goes into the
development of games, interactive and mobile medias.
GIMM reaches all corners of these topics from audio design, level design,
art direction, and etc. This is to broaden our horizens and
give us skills in many different subjects to increase our
abilities to help obtain and maintain a professional job.

What has GIMM taught me?

As mentioned in the paragraph above, GIMM has taught me
a whole assortment of different skills.
Our strongest learned skill is learning to code in multiple languages.
This builds up our ability to adapt to new advancements in the
industry and keep up with the latest and greatest technologies.
GIMM also covers topics such as audio design, art design, animation,
level design, game design theory, and much more.

What are Artifacts?

My artifacts are representations of what I have learned
and the skills I have obtained in my time with GIMM.
My first few artifacts, developed in flash, demonstrate
my learning curve in just a year of using the program.
You can see my progress from borrowing lots of code and using many
if statements to learning how to optimally code and create things such as
AI states.